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Answer by jamesflowerdew

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I've been here I think. at a guess your collider needs to be set to "is trigger" (a checkbox on your collider). at a guess this will negate it's use as a platform which means you'll need another collider that isn't a trigger on an empty GameObject inside your platform GameObject. It'll also need to be smaller than your trigger collider or you may not get a trigger. finally your gameObject.tag may be wrongly spelled etc.

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