This might be helpful :)
am just writing in the lerp not using mathf, but it works, and as a function .
Rect LerpRect(Rect nRect1, Rect nRect2,float nNum){
Rect vRect=nRect1;
vRect.x+=(nRect2.x-nRect1.x)*nNum;
vRect.y+=(nRect2.y-nRect1.y)*nNum;
vRect.width+=(nRect2.width-nRect1.width)*nNum;
vRect.height+=(nRect2.height-nRect1.height)*nNum;
return(vRect);
}
↧